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After you have enough muscle, you'll have to use them to penetrate the enemy territory, usually claiming some of the enemy's businesses along the way, and then do a couple of drive-bys on the enemy bosses. Almost invariably, each mission will require you to set up a number of illegal businesses in order to earn enough money to support your muscle (who'll abandon you if you run out of money). The missions are tedious for their monotony to begin with knowing exactly what you have to do only serves to kill all opportunity for excitement and surprise.
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The story is incredibly linear, and the action is guided by the narrator to such a degree that after each mission's introductory sequence, you practically already know how the entire mission will play out. The actor delivers his weasely gangster-speak slowly and laboriously. Developer Hothouse Creations gave the game a more focused feel than its predecessor, but despite the work that apparently went into it, Gangsters 2 still embodies much of the original's vapid gameplay.įor starters, it seems Hothouse went the cheap route by having the narrator and all of the gangsters voiced by the same actor.
#GANGSTERS 2 VENDETTA WALKTHROUGH PC FULL#
Gangsters 2 sports a sharp, simplified interface (compared to the original Gangsters), a full 24-hour-day time cycle (unruly behavior is more likely to occur and go unchecked by police at night), and a '20s/Prohibition-era Chicagoesque setting. Also, your personal advisor pops up every now and again to let you know when one of your businesses is being attacked or when a specialist has come available for activating one of your illegal operations. To help you on your way, you can bribe the local police force, buy weapons and cars (for drive-bys), and even occasionally hire hit men to do your work for you.
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Objectives include such mundane assignments as taking over rival businesses, stealing kidnap victims, and, of course, eliminating enemy mobsters. Successfully completing each successive mission requires that you accomplish one or more objectives, which the narrator and your personal advisor inform you of throughout the game. For instance, if you hire a gambling manager and position him in an underground casino, you can rake in much more loot than if you were to rely on the earnings of your convenience store (which the casino doubles as during the daytime) alone.
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These people run your illegal businesses - which you can establish covertly in some of the legitimate operations running in your territory. Gangsters can come equipped with specialties, such as bombing or kidnapping, and, in weirdly out-of-place role-playing fashion, you can add skill levels to their main traits (such as shooting and stealth)- assuming they survive the mission in which they're active. That's a lot of contrived motivation to maintain, especially for a character as one-dimensional as Joey Bane.Īs Joey Bane, you'll have the opportunity to hire a number of gangster henchmen (and their henchmen as well) to further your cause, some of which add more to your organization than just muscle. For real, bona fide vengeance, you have to keep with the killing until you make it to the top. That is, mission after mission you discover that the mobster you formerly thought responsible for your father's demise was but a mere cinder block in Gangsters 2's unholy pyramid of death. By following Gangsters 2: Vendetta's line of reasoning, you'll eventually have to "off" God, as he (or she) created Adam, who begat Cain.who created "Hammer" Constantine, who ordered "Stoneface" Langham to order "Bullseye" Coley to kill your father.